I'm really glad you like it, Bram.
I hope you get your computer up soon, but until then, I'm more than happy to play Wasteland Tourguide for ya!
I see a couple typos in there I need to fix, but nothing too terrible. It was super late when I was posting this, and I was literally falling asleep as I was trying to go through one more proofread. Finally, I just hit Submit and decided I'd read through again later.
Story-wise, I wanted to show how a deep friendship could develop from these two prior to when Danse really begins to demonstrate his overt bigotry to Sole Survivor's friends. It is
possible to be friends with jerks. I have many, as a matter of fact.
I also hoped to get in a little hero-worship on Danse's part toward Nathan...kind of in the same way we tend to venerate World War I & II vets. I personally like to think that's why he rolls over so easily and allows Sole Survivor to take command when he's technically still his CO after he becomes available as a companion. Just another in-world explanation of game mechanics.
As far as how
I did the screencaps, I did a bunch
of stuff, actually. Here's the "director's behind-the-scenes commentary" for anyone who's curious.
So, to answer your question, Bram (the long way around), you can use the console command to get Danse out of his armor pre-Companion. BUT, you have to be sure to put him back in it before you go to the Prydwen the first time, since he can't get on the vertibird, apparently, and since he's required to do the mission at Ft Strong, it won't start if he's not with you.
After that, though, you can have him jump in and out of it as much as you want, I think.
Edited: A CRAPLOAD of times because I am a dork.