I've always been that way. I also remember how to get through every tough fight, even in games as old as the SSI Gold Box ones set in Forgotten Realms. In the first of that series, for instance, you have to clear a temple with around 140 mixed melee and caster types (but no dedicated healers). Now, you have a party of 6, so how hard it is depends on party makeup for one thing. Took me way too long to sort out that the way the mobs were stacked in the temple courtyard meant that my casters could send fireballs into the back ranks from range and not get return fire. So by the time the back ranks were down, I could start on the front rank, with my casters behind the cleric, the paladin, and the fighter - almost no one got hurt, and the temple was clear in very short order.
Loving fantasy since 1960 or so, FRPGs since 1975 (appx), and CRPGs since 1985....
When the Dark comes rising, six shall turn it back,
Three from the Circle, three from the track;
Wood, bronze, iron; water, fire, stone:
Five will return, and one go on alone.